2022
Gonzalez-Toledo, Daniel; Cuevas-Rodriguez, Maria; Molina-Tanco, · Luis; Reyes-Lecuona, Arcadio
Still room for improvement in traditional 3D interaction: selecting the fixed axis in the virtual trackball Journal Article
In: The Visual Computer 2022, pp. 1-14, 2022, ISSN: 1432-2315.
@article{nokey,
title = {Still room for improvement in traditional 3D interaction: selecting the fixed axis in the virtual trackball},
author = {Daniel Gonzalez-Toledo and Maria Cuevas-Rodriguez and · Luis Molina-Tanco and Arcadio Reyes-Lecuona},
url = {https://link.springer.com/article/10.1007/s00371-021-02394-x},
doi = {10.1007/S00371-021-02394-X},
issn = {1432-2315},
year = {2022},
date = {2022-01-01},
journal = {The Visual Computer 2022},
pages = {1-14},
publisher = {Springer},
abstract = {Virtual trackball techniques are widely used when 3D interaction is performed through interfaces with a reduced number of degrees of freedom such as mice and touchscreens. For decades, most implementations fix a vertical axis of rotation, which is a suitable choice when the vertical axis should indeed be fixed, according to some mental model of the user. We conducted an experiment involving the use of a mouse and a touch device to study usability in terms of performance, perceived usability and mental workload when selecting different fixed axes in accordance with the user’s mental model. The results we obtained indicate that the consistency between the axis fixed by the technique and the object’s intrinsic axis has a positive effect on usability. We believe that implementations that allow to select different fixed axis for each specific object should be considered when designing future reduced-DoF interaction interfaces.},
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2021
Cuevas-Rodriguez, Maria; Gonzalez-Toledo, Daniel; Reyes-Lecuona, Arcadio; Picinali, Lorenzo
Impact of non-individualised head-related transfer functions on speech-in-noise performances within a synthesised virtual environment Journal Article
In: Journal of the Acoustical Society of America, vol. 149, iss. April, pp. 2573-2586, 2021, ISBN: 0000000192972.
@article{Cuevas-Rodriguez2021b,
title = {Impact of non-individualised head-related transfer functions on speech-in-noise performances within a synthesised virtual environment},
author = {Maria Cuevas-Rodriguez and Daniel Gonzalez-Toledo and Arcadio Reyes-Lecuona and Lorenzo Picinali},
doi = {10.1121/10.0004220},
isbn = {0000000192972},
year = {2021},
date = {2021-01-01},
journal = {Journal of the Acoustical Society of America},
volume = {149},
issue = {April},
pages = {2573-2586},
publisher = {Acoustical Society of America},
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Márquez-Moncada, Ana; Luis, Bottcher Hauke; González-Toledo, Daniel; Cuevas-Rodriguez, María; Molina-Tanco, Luis; Reyes-Lecuona, Arcadio
Influencia del Audio 3D en la Percepción de la Ganancia de Rotación en un Entorno Virtual . Un Estudio Piloto Journal Article
In: Interacción 20/21, 2021.
@article{Marquez-Moncada2021a,
title = {Influencia del Audio 3D en la Percepción de la Ganancia de Rotación en un Entorno Virtual . Un Estudio Piloto},
author = {Ana Márquez-Moncada and Bottcher Hauke Luis and Daniel González-Toledo and María Cuevas-Rodriguez and Luis Molina-Tanco and Arcadio Reyes-Lecuona},
url = {https://hdl.handle.net/10630/22942},
year = {2021},
date = {2021-01-01},
journal = {Interacción 20/21},
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Reyes-Lecuona, Arcadio; Márquez-Moncada, Ana; Luis, Bottcher Hauke; González-Toledo, Daniel; Cuevas-Rodriguez, María; Molina-Tanco, Luis
Audio Binaural y Ganancia de Rotación en Entornos Virtuales Binaural Audio and Rotation Gain in Virtual Environments Journal Article
In: Interaccion – Revista Digital de AIPO, vol. 2, iss. 2, pp. 54-62, 2021.
@article{Reyes-Lecuona2021c,
title = {Audio Binaural y Ganancia de Rotación en Entornos Virtuales Binaural Audio and Rotation Gain in Virtual Environments},
author = {Arcadio Reyes-Lecuona and Ana Márquez-Moncada and Bottcher Hauke Luis and Daniel González-Toledo and María Cuevas-Rodriguez and Luis Molina-Tanco},
year = {2021},
date = {2021-01-01},
journal = {Interaccion - Revista Digital de AIPO},
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issue = {2},
pages = {54-62},
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Reyes-Lecuona, Arcadio; Cuevas-Rodriguez, Maria; Gonzalez-Toledo, Daniel; Molina-Tanco, Luis; Picinali, Lorenzo
Speech perception in VR: do we need individual recordings? Inproceedings
In: pp. 1-1, 2021.
@inproceedings{Reyes-Lecuona2021b,
title = {Speech perception in VR: do we need individual recordings?},
author = {Arcadio Reyes-Lecuona and Maria Cuevas-Rodriguez and Daniel Gonzalez-Toledo and Luis Molina-Tanco and Lorenzo Picinali},
doi = {10.1109/i3da48870.2021.9610938},
year = {2021},
date = {2021-01-01},
journal = {International Conference on Immersive and 3D Audio},
issue = {101017743},
pages = {1-1},
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2020
Reyes-Lecuona, Arcadio; Molina-Tanco, Luis; Cuevas-Rodríguez, María; González-Toledo, Daniel
Interacción 3D y Realidad Virtual en la Universidad de Málaga. Presentación del grupo 3DI-DIANA Journal Article
In: Interaccion – Revista Digital de AIPO, pp. 85-88, 2020.
@article{Reyes-Lecuona2020,
title = {Interacción 3D y Realidad Virtual en la Universidad de Málaga. Presentación del grupo 3DI-DIANA},
author = {Arcadio Reyes-Lecuona and Luis Molina-Tanco and María Cuevas-Rodríguez and Daniel González-Toledo},
year = {2020},
date = {2020-01-01},
journal = {Interaccion - Revista Digital de AIPO},
pages = {85-88},
abstract = {The 3DI-DIANA team is researching and developing technology in 3D interaction and user experience in Interactive Virtual Environments (IVE) since 2004. Their work has focused on 3D interaction techniques for Virtual Reality from a Human-Computer Interaction perspective. Their expertise and interests span binaural 3D audio spatialisation, 3D interaction with reduced degrees of freedom, and Virtual and Augmented Reality, including haptic Virtual Reality and Presence. The team have an important record in collaborative projects, both at national and European level. They are open to collaborations with other research teams, being able to contribute with their expertise in their described topics. More specifically, the 3DI-DIANA team can contribute in extending interactive virtual environments with 3D Audio and developing 3D interaction techniques which improve the user experience of handling and visualization of complex 3D objects.},
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2019
Cuevas-Rodríguez, María; Picinali, Lorenzo; González-Toledo, Daniel; Garre, Carlos; Rubia-Cuestas, Ernesto; Molina-Tanco, Luis; Reyes-Lecuona, Arcadio
3D Tune-In Toolkit: An open-source library for real-time binaural spatialisation Journal Article
In: PLOS ONE, vol. 14, iss. 3, pp. e0211899, 2019.
@article{Cuevas-Rodriguez2019,
title = {3D Tune-In Toolkit: An open-source library for real-time binaural spatialisation},
author = {María Cuevas-Rodríguez and Lorenzo Picinali and Daniel González-Toledo and Carlos Garre and Ernesto Rubia-Cuestas and Luis Molina-Tanco and Arcadio Reyes-Lecuona},
editor = {Ifat Yasin},
url = {http://dx.plos.org/10.1371/journal.pone.0211899},
doi = {10.1371/journal.pone.0211899},
year = {2019},
date = {2019-01-01},
journal = {PLOS ONE},
volume = {14},
issue = {3},
pages = {e0211899},
publisher = {Public Library of Science},
abstract = {The 3D Tune-In Toolkit (3DTI Toolkit) is an open-source standard C++ library which includes a binaural spatialiser. This paper presents the technical details of this renderer, outlining its architecture and describing the processes implemented in each of its components. In order to put this description into context, the basic concepts behind binaural spatialisation are reviewed through a chronology of research milestones in the field in the last 40 years. The 3DTI Toolkit renders the anechoic signal path by convolving sound sources with Head Related Impulse Responses (HRIRs), obtained by interpolating those extracted from a set that can be loaded from any file in a standard audio format. Interaural time differences are managed separately, in order to be able to customise the rendering according the head size of the listener, and to reduce comb-filtering when interpolating between different HRIRs. In addition, geometrical and frequency-dependent corrections for simulating near-field sources are included. Reverberation is computed separately using a virtual loudspeakers Ambisonic approach and convolution with Binaural Room Impulse Responses (BRIRs). In all these processes, special care has been put in avoiding audible artefacts produced by changes in gains and audio filters due to the movements of sources and of the listener. The 3DTI Toolkit performance, as well as some other relevant metrics such as non-linear distortion, are assessed and presented, followed by a comparison between the features offered by the 3DTI Toolkit and those found in other currently available open- and closed-source binaural renderers.},
keywords = {},
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Picinali, Lorenzo; Cuevas-Rodriguez, Maria; Gonzalez-Toledo, Daniel; Reyes-Lecuona, Arcadio
Speech-in-noise performances in virtual cocktail party using different non-individual Head Related Transfer Functions Inproceedings
In: pp. 2158-2159, 2019.
@inproceedings{Picinali2019,
title = {Speech-in-noise performances in virtual cocktail party using different non-individual Head Related Transfer Functions},
author = {Lorenzo Picinali and Maria Cuevas-Rodriguez and Daniel Gonzalez-Toledo and Arcadio Reyes-Lecuona},
url = {http://pub.dega-akustik.de/ICA2019/data/articles/000333.pdf},
year = {2019},
date = {2019-01-01},
journal = {Proceeding of the 23rd International Congress on Acoustic},
issue = {1},
pages = {2158-2159},
keywords = {},
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Cuevas-Rodriguez, Maria; Alon, David Lou; Clapp, Samuel W; Robinson, Philip W
Evaluation of the effect of head-mounted display on individualized head-related transfer functions Inproceedings
In: pp. 2635-2642, 2019.
@inproceedings{Cuevas-Rodriguez,
title = {Evaluation of the effect of head-mounted display on individualized head-related transfer functions},
author = {Maria Cuevas-Rodriguez and David Lou Alon and Samuel W Clapp and Philip W Robinson},
url = {http://pub.dega-akustik.de/ICA2019/data/articles/000871.pdf},
year = {2019},
date = {2019-01-01},
journal = {Proceeding of the 23rd International Congress on Acoustic, ICA2019},
pages = {2635-2642},
abstract = {Head Mounted Displays (HMDs) have become popular for acoustic experiments, such as perceptual comparison of virtual and real sound sources, or Head Related Transfer Function (HRTF) measurement. However, wearing an HMD while listening to real sound sources modifies the sound waves that reaches the listener's ears. In this work, we study the effect of HMDs on individualized HRTFs. We have collected acoustic HRTF measurements, with and without the HMD, from 24 human participants and a manikin head, over 612 directions (including different azimuth and elevation angles). An objective evaluation indicates that, although there are frequency-dependent directional regions where the distortion caused by the HMD is higher, other regions are less affected by the HMD. A MUSHRA test with 15 subjects compares individualized HRTFs and a generic HRTF, measured with and without HMD. The perceptual evaluation reveals a significant effect of the HMD on the measured individualized HRTF, but it also shows that this effect is significantly smaller than the difference between individualized HRTFs and a generic HRTF, as indicated by the objective evaluation. This implies that, although distorted by the presence of the HMD, some of the individualized HRTF characteristics might be preserved when the HMD is worn.},
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Reyes-Lecuona, Arcadio; Gonzalez-Toledo, Daniel; Cuevas-Rodriguez, Maria; Herruzo-torrico, M. Luna; García-puyol, Ana; Molina-tanco, Luis
PLUGGY3D. Augmented Reality for cultural heritage Inproceedings
In: pp. 103-106, 2019.
@inproceedings{ArcadioReyes-LecuonaDanielGonzalez-Toledo2019,
title = {PLUGGY3D. Augmented Reality for cultural heritage},
author = {Arcadio Reyes-Lecuona and Daniel Gonzalez-Toledo and Maria Cuevas-Rodriguez and M. Luna Herruzo-torrico and Ana García-puyol and Luis Molina-tanco},
year = {2019},
date = {2019-01-01},
journal = {Proceedings of the 16th Annual EuroVR Conference - 2019},
pages = {103-106},
keywords = {},
pubstate = {published},
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Cuevas-Rodríguez, María; Picinali, Lorenzo; González-Toledo, Daniel; Garre, Carlos; Rubia-Cuestas, Ernesto; Molina-Tanco, Luis; Reyes-Lecuona, Arcadio
3D Tune-In Toolkit: An open-source library for real-time binaural spatialisation Journal Article
In: PLOS ONE, vol. 14, iss. 3, pp. e0211899, 2019.
@article{Cuevas-Rodriguez2019b,
title = {3D Tune-In Toolkit: An open-source library for real-time binaural spatialisation},
author = {María Cuevas-Rodríguez and Lorenzo Picinali and Daniel González-Toledo and Carlos Garre and Ernesto Rubia-Cuestas and Luis Molina-Tanco and Arcadio Reyes-Lecuona},
editor = {Ifat Yasin},
url = {http://dx.plos.org/10.1371/journal.pone.0211899},
doi = {10.1371/journal.pone.0211899},
year = {2019},
date = {2019-01-01},
journal = {PLOS ONE},
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issue = {3},
pages = {e0211899},
publisher = {Public Library of Science},
abstract = {The 3D Tune-In Toolkit (3DTI Toolkit) is an open-source standard C++ library which includes a binaural spatialiser. This paper presents the technical details of this renderer, outlining its architecture and describing the processes implemented in each of its components. In order to put this description into context, the basic concepts behind binaural spatialisation are reviewed through a chronology of research milestones in the field in the last 40 years. The 3DTI Toolkit renders the anechoic signal path by convolving sound sources with Head Related Impulse Responses (HRIRs), obtained by interpolating those extracted from a set that can be loaded from any file in a standard audio format. Interaural time differences are managed separately, in order to be able to customise the rendering according the head size of the listener, and to reduce comb-filtering when interpolating between different HRIRs. In addition, geometrical and frequency-dependent corrections for simulating near-field sources are included. Reverberation is computed separately using a virtual loudspeakers Ambisonic approach and convolution with Binaural Room Impulse Responses (BRIRs). In all these processes, special care has been put in avoiding audible artefacts produced by changes in gains and audio filters due to the movements of sources and of the listener. The 3DTI Toolkit performance, as well as some other relevant metrics such as non-linear distortion, are assessed and presented, followed by a comparison between the features offered by the 3DTI Toolkit and those found in other currently available open- and closed-source binaural renderers.},
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Picinali, Lorenzo; Hrafnkelsson, Ragnar; Reyes-Lecuona, Arcadio
The 3D tune-in toolkit VST binaural audio plugin Inproceedings
In: 2019.
@inproceedings{Picinali2019b,
title = {The 3D tune-in toolkit VST binaural audio plugin},
author = {Lorenzo Picinali and Ragnar Hrafnkelsson and Arcadio Reyes-Lecuona},
year = {2019},
date = {2019-01-01},
journal = {Proceedings of the AES International Conference},
volume = {2019-March},
abstract = {© 2019 Audio Engineering Society. All rights reserved. This demo paper aims at introducing a novel VST binaural audio plugin based on the 3D Tune-In (3DTI) Toolkit, a multiplatform open-source C++ library which includes several functionalities for headphone-based sound spatialisation, together with generalised hearing aid and hearing loss simulators. The 3DTI Toolkit VST plugin integrates all the binaural spatialisation functionalities of the 3DTI Toolkit for one single audio source, which can be positioned and moved around the listener. The spatialisation is based on direct convolution with any user-imported Head Related Transfer Function (HRTF) set. Interaural Time Differences (ITDs) are customised in real-time according to the listener’s head circumference. Binaural reverberation is performed using a virtual-loudspeakers Ambisonic approach and convolution with user-imported Binaural Room Impulse Responses (BRIRs). Additional processes for near- and far-field sound sources simulations are also included.},
keywords = {},
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2018
Cuevas-Rodriguez, Maria; Gonzalez-Toledo, Daniel; Rubia-Cuestas, Ernesto De La; Garre, Carlos; Molina-Tanco, Luis; Reyes-Lecuona, Arcadio; Poirier-Quinot, David; Picinali, Lorenzo
The 3D Tune-In Toolkit – 3D audio spatialiser, hearing loss and hearing aid simulations Inproceedings
In: pp. 1-3, IEEE, 2018, ISBN: 9781538657133.
@inproceedings{nokey,
title = {The 3D Tune-In Toolkit - 3D audio spatialiser, hearing loss and hearing aid simulations},
author = {Maria Cuevas-Rodriguez and Daniel Gonzalez-Toledo and Ernesto De La Rubia-Cuestas and Carlos Garre and Luis Molina-Tanco and Arcadio Reyes-Lecuona and David Poirier-Quinot and Lorenzo Picinali},
url = {https://ieeexplore.ieee.org/document/8577076/},
doi = {10.1109/SIVE.2018.8577076},
isbn = {9781538657133},
year = {2018},
date = {2018-01-01},
journal = {2018 IEEE 4th VR Workshop on Sonic Interactions for Virtual Environments, SIVE 2018},
pages = {1-3},
publisher = {IEEE},
keywords = {},
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González-Toledo, Daniel; Cuevas-Rodriguez, Maria; Molina-Tanco, Luis; Reyes-Lecuona, Arcadio
3D Object Rotation Using Virtual Trackball with Fixed Reference Axis Inproceedings
In: pp. 3-5, 2018.
@inproceedings{Gonzalez-Toledo2018,
title = {3D Object Rotation Using Virtual Trackball with Fixed Reference Axis},
author = {Daniel González-Toledo and Maria Cuevas-Rodriguez and Luis Molina-Tanco and Arcadio Reyes-Lecuona},
doi = {https://dx.doi.org/10.5281/zenodo.2593170},
year = {2018},
date = {2018-01-01},
journal = {Proceeding of EuroVR2018},
issue = {1},
pages = {3-5},
keywords = {},
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Aromaa, S.; Leino, S. -P.; Reyes-Lecuona, Arcadio; Frangakis, N.; Berglund, J.; Bosch, T.; Rhijn, G.; Granholm, G.
Digital tools to support knowledge sharing and cooperation in high-investment product-services Book
2018, ISSN: 21945357.
@book{Aromaa2018,
title = {Digital tools to support knowledge sharing and cooperation in high-investment product-services},
author = {S. Aromaa and S. -P. Leino and Arcadio Reyes-Lecuona and N. Frangakis and J. Berglund and T. Bosch and G. Rhijn and G. Granholm},
doi = {10.1007/978-3-319-60474-9_22},
issn = {21945357},
year = {2018},
date = {2018-01-01},
journal = {Advances in Intelligent Systems and Computing},
volume = {606},
abstract = {© 2018, Springer International Publishing AG. The manufacturing industry needs to adapt their product-services to meet customer requirements in today’s rapidly changing markets. This paper presents how technologies can support knowledge sharing and collaboration during product-service processes. This work was part of the European Union Use-it-Wisely project and summaries demonstration results from the project. Six cluster cases from different industry sectors (energy, machinery, space, office workplace, vehicles, and shipbuilding) were developing their tools and processes during the project. Based on the demonstration evaluations, it seems that the Use-it-Wisely project has enabled companies to improve their product-services by using interactive collaborative environments and new business models. Participants that took part in the demons trations felt that the new approach makes users’ work easier, provides competitive advantage, facilitates knowledge sharing and decision making, extends the efficient lifecycle of existing machinery and supports sustainable development.},
keywords = {},
pubstate = {published},
tppubtype = {book}
}
Rubia, Ernesto De La; Diaz-Estrella, Antonio; Reyes-Lecuona, Arcadio; Langley, Alyson; Brown, M.; Sharples, S.
Natural locomotion based on a reduced set of inertial sensors: Decoupling body and head directions indoors Journal Article
In: PLoS ONE, vol. 13, iss. 4, 2018, ISSN: 19326203.
@article{nokey,
title = {Natural locomotion based on a reduced set of inertial sensors: Decoupling body and head directions indoors},
author = {Ernesto De La Rubia and Antonio Diaz-Estrella and Arcadio Reyes-Lecuona and Alyson Langley and M. Brown and S. Sharples},
doi = {10.1371/journal.pone.0195191},
issn = {19326203},
year = {2018},
date = {2018-01-01},
journal = {PLoS ONE},
volume = {13},
issue = {4},
abstract = {© 2018 de la Rubia et al. This is an open access article distributed under the terms of the Creative Commons Attribution License, which permits unrestricted use, distribution, and reproduction in any medium, provided the original author and source are credited. Inertial sensors offer the potential for integration into wireless virtual reality systems that allow the users to walk freely through virtual environments. However, owing to drift errors, inertial sensors cannot accurately estimate head and body orientations in the long run, and when walking indoors, this error cannot be corrected by magnetometers, due to the magnetic field distortion created by ferromagnetic materials present in buildings. This paper proposes a technique, called EHBD (Equalization of Head and Body Directions), to address this problem using two head- and shoulder-located magnetometers. Due to their proximity, their distortions are assumed to be similar and the magnetometer measurements are used to detect when the user is looking straight forward. Then, the system corrects the discrepancies between the estimated directions of the head and the shoulder, which are provided by gyroscopes and consequently are affected by drift errors. An experiment is conducted to evaluate the performance of this technique in two tasks (navigation and navigation plus exploration) and using two different locomotion techniques: (1) gaze-directed mode (GD) in which the walking direction is forced to be the same as the head direction, and (2) decoupled direction mode (DD) in which the walking direction can be different from the viewing direction. The obtained results show that both locomotion modes show similar matching of the target path during the navigation task, while DD's path matches the target path more closely than GD in the navigation plus exploration task. These results validate the EHBD technique especially when allowing different walking and viewing directions in the navigation plus exploration tasks, as expected. While the proposed method does not reach the accuracy of optical tracking (ideal case), it is an acceptable and satisfactory solution for users and is much more compact, portable and economical.},
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2017
Granholm, Goran; Grösser, Stefan N.; Reyes-Lecuona, Arcadio
Dynamics of long-life assets: The editors’ intro Book
2017, ISBN: 9783319454382.
@book{Granholm2017,
title = {Dynamics of long-life assets: The editors' intro},
author = {Goran Granholm and Stefan N. Grösser and Arcadio Reyes-Lecuona},
doi = {10.1007/978-3-319-45438-2_1},
isbn = {9783319454382},
year = {2017},
date = {2017-01-01},
journal = {Dynamics of Long-Life Assets: From Technology Adaptation to Upgrading the Business Model},
pages = {3-8},
abstract = {© The Editor(s) (if applicable) and the Author(s) 2017. This book is published under a CC BY-NC 4.0 license. The editors present essential methods and tools to support a holistic approach to the challenge of system upgrades and innovation in the context of high-value products and services. The approach presented here is based on three main pillars: an adaptation mechanism based on a broad understanding of system dependencies; efficient use of system knowledge through involvement of actors throughout the process; and technological solutions to enable efficient actor communication and information handling. The book provides readers with a better understanding of the factors that influence decisions, and put forward solutions to facilitate the rapid adaptation to changes in the business environment and customer needs through intelligent upgrade interventions. Further, it examines a number of sample cases from various contexts including car manufacturing, utilities, shipping and the furniture industry. The book offers a valuable resource for both academics and practitioners interested in the upgrading of capital-intensive products and services. The work performed in the project Use-It-Wisely (UiW) significantly contributes towards a collaborative way of working. Moreover, it offers comprehensive system modelling to identify business opportunities and develop technical solutions within industrial value networks. The developed UiW-framework fills a void and offers a great opportunity. The naval construction sector of small passenger vessels, for instance, is one industry that can benefit.},
keywords = {},
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}
Gonzalez-Toledo, Daniel; Cuevas-Rodriguez, Maria; Flores-Holgado, Susana
Collaborative Management of Inspection Results in Power Plant Turbines book_section
2017.
@book_section{Gonzalez-Toledo2017,
title = {Collaborative Management of Inspection Results in Power Plant Turbines},
author = {Daniel Gonzalez-Toledo and Maria Cuevas-Rodriguez and Susana Flores-Holgado},
editor = {Stefan N Grösser and Arcadio Reyes-Lecuona and Göran Granholm},
url = {https://doi.org/10.1007/978-3-319-45438-2_11},
doi = {10.1007/978-3-319-45438-2_11},
isbn = {978-3-319-45438-2},
year = {2017},
date = {2017-01-01},
journal = {Dynamics of Long-Life Assets: From Technology Adaptation to Upgrading the Business Model},
pages = {193-208},
publisher = {Springer International Publishing},
abstract = {This chapter presents an industrial case study that investigates a collaborative tool for use in the fossil and nuclear power plant industries. The tool makes the results of technical inspections on fossil and nuclear power plants available to all stakeholders and assists in the post-inspection decision-making process by highlighting decisions that minimise the outage duration and prolong the turbine's service life. Before development commenced, an actor-product-service (APS) model was employed to establish the problem, the process of which is presented in this chapter. This model describes the relationships between the elements that the system must store and manage. In this particular industrial case, the APS model defines the product as the power plant turbine and the service as technical inspections. Henceforth, this model describes the relation between the inspection tasks and results and the turbine parts that are inspected. In addition, the APS model allows the application to work jointly with the product and the service, representing the information in a way closer to the mental model of each user profile, which should result in an improvement in productivity.},
keywords = {},
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Cuevas-Rodriguez, María; Gonzalez-Toledo, Daniel; Rubia-Cuestas, Ernesto La; Garre, Carlos; Molina-Tanco, Luis; Reyes-Lecuona, Arcadio; Poirier-Quinot, David; Picinali, Lorenzo
An open-source audio renderer for 3D audio with hearing loss and hearing aid simulations Journal Article
In: 142nd Convention Audio Engineering Society, pp. 1-8, 2017.
@article{Cuevas-Rodriguez2017,
title = {An open-source audio renderer for 3D audio with hearing loss and hearing aid simulations},
author = {María Cuevas-Rodriguez and Daniel Gonzalez-Toledo and Ernesto La Rubia-Cuestas and Carlos Garre and Luis Molina-Tanco and Arcadio Reyes-Lecuona and David Poirier-Quinot and Lorenzo Picinali},
year = {2017},
date = {2017-01-01},
journal = {142nd Convention Audio Engineering Society},
pages = {1-8},
abstract = {The EU-funded 3D Tune-In (http://www.3d-tune-in.eu/) project introduces an innovative approach using 3D sound, visuals and gamification techniques to support people using hearing aid devices. In order to achieve a high level of realism and immersiveness within the 3D audio simulations, and to allow for the emulation (within the virtual environment) of hearing aid devices and of different typologies of hearing loss, a custom open-source C++ library (the 3D Tune-In Toolkit) has been developed. The 3DTI Toolkit integrates several novel functionalities for speaker and headphone-based sound spatialisation, together with generalised hearing aid and hearing loss simulators. A first version of the 3DTI Toolkit will be released with a non-commercial open-source license in Spring 2017.},
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}
Gonzalez-Toledo, Daniel; Cuevas-Rodríguez, Maria; Garre-Del-Olmo, Carlos; Molina-Tanco, Luis; Reyes-Lecuona, Arcadio
HOM3R: A 3D Viewer for Complex Hierarchical Product Models Journal Article
In: Journal of Virtual Reality and Broadcasting, vol. 14, iss. 3, 2017.
@article{Gonzalez-Toledo2017c,
title = {HOM3R: A 3D Viewer for Complex Hierarchical Product Models},
author = {Daniel Gonzalez-Toledo and Maria Cuevas-Rodríguez and Carlos Garre-Del-Olmo and Luis Molina-Tanco and Arcadio Reyes-Lecuona},
url = {https://www.jvrb.org/past-issues/14.2017/4696},
doi = {10.20385/1860-2037/14.2017.3},
year = {2017},
date = {2017-01-01},
journal = {Journal of Virtual Reality and Broadcasting},
volume = {14},
issue = {3},
abstract = {We present HOM3R, a novel 3D viewer designed to manage complex industrial product models. The viewer includes a JavaScript API to interface with existing or new browser-based applications. We extend state-of-the art interaction techniques and introduce a novel navigation metaphor to navigate around complex products using constrained trajectories. To address the challenge of discovering and accessing the parts of the complex object, which are not visible, a set of occlusion management techniques have been implemented. The viewer presents other useful features such as hierarchical part selection and linking of information to 3D geometry. A user-centred evaluation of the tool has been carried out and is described in the paper},
keywords = {},
pubstate = {published},
tppubtype = {article}
}
Grösser, S. N.; Reyes-Lecuona, A.; Granholm, G.
Dynamics of long-life assets: From technology adaptation to upgrading the business model Book
1, Springer Cham, 2017, ISBN: 9783319454382.
@book{nokey,
title = {Dynamics of long-life assets: From technology adaptation to upgrading the business model},
author = {S. N. Grösser and A. Reyes-Lecuona and G. Granholm},
doi = {10.1007/978-3-319-45438-2},
isbn = {9783319454382},
year = {2017},
date = {2017-01-01},
journal = {Dynamics of Long-Life Assets: From Technology Adaptation to Upgrading the Business Model},
publisher = {Springer Cham},
edition = {1},
abstract = {© The Editor(s) (if applicable) and the Author(s) 2017. This book is published under a CC BY-NC 4.0 license. The editors present essential methods and tools to support a holistic approach to the challenge of system upgrades and innovation in the context of high-value products and services. The approach presented here is based on three main pillars: an adaptation mechanism based on a broad understanding of system dependencies; efficient use of system knowledge through involvement of actors throughout the process; and technological solutions to enable efficient actor communication and information handling. The book provides readers with a better understanding of the factors that influence decisions, and put forward solutions to facilitate the rapid adaptation to changes in the business environment and customer needs through intelligent upgrade interventions. Further, it examines a number of sample cases from various contexts including car manufacturing, utilities, shipping and the furniture industry. The book offers a valuable resource for both academics and practitioners interested in the upgrading of capital-intensive products and services. The work performed in the project Use-It-Wisely (UiW) significantly contributes towards a collaborative way of working. Moreover, it offers comprehensive system modelling to identify business opportunities and develop technical solutions within industrial value networks. The developed UiW-framework fills a void and offers a great opportunity. The naval construction sector of small passenger vessels, for instance, is one industry that can benefit.},
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Reyes-Lecuona, A.
The challenge Book
2017, ISBN: 9783319454382.
@book{nokey,
title = {The challenge},
author = {A. Reyes-Lecuona},
doi = {10.1007/978-3-319-45438-2_2},
isbn = {9783319454382},
year = {2017},
date = {2017-01-01},
journal = {Dynamics of Long-Life Assets: From Technology Adaptation to Upgrading the Business Model},
abstract = {© The Editor(s) (if applicable) and the Author(s) 2017. Industries involved in manufacturing and providing services for high-value, long-life products must address challenges related to upgrading their products once they are in operation. The aim of this chapter is to present some of those challenges, which have been addressed in the Use-it-Wisely (UIW) project using the tools and methods presented in this book. To outline these different challenges and how they are interrelated, an imaginary company is assumed, a European manufacturer producing high-investment equipment for customers worldwide. Their products are complex machinery with a long life cycle, and thus, an important part of the business is focused not only on manufacturing but also on inspection, maintenance, refurbishing, upgrading, and retirement. This chapter presents a brief description of its activities and business areas to highlight the main challenges that this company has to address in the current context of globalization, rapid change and high restrictions, together with other companies and stakeholders that define a value network. Finally, the chapter outlines how these challenges have been organized to discover key elements for addressing them. This organization is a result of the UIW-project.},
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Molina-Tanco, L.; García-Berdonés, C.; Reyes-Lecuona, A.
The delay mirror: A technological innovation specific to the dance studio Inproceedings
In: 2017, ISBN: 1595930361.
@inproceedings{nokey,
title = {The delay mirror: A technological innovation specific to the dance studio},
author = {L. Molina-Tanco and C. García-Berdonés and A. Reyes-Lecuona},
doi = {10.1145/3077981.3078033},
isbn = {1595930361},
year = {2017},
date = {2017-01-01},
journal = {ACM International Conference Proceeding Series},
volume = {Part F1291},
abstract = {© 2017 Copyright held by the owner/author(s). This paper evaluates the use of the Delay Mirror (DM) in the dance studio. The DM is a device that records a video stream which is rendered immediately on a large screen, but with a delay of a few seconds. A dancer can observe her own movements in the same way she would do so when looking at a normal mirror. However, the delay allows her to observe dynamic movements which cannot usually be observed other than in video. We evaluate whether this device can be useful in the context of a dance class, and whether it complements the normal mirror, while being less intrusive than a normal video recording which is recorded and then re-played, possibly interrupting workflow. Qualitative evaluation was performed in the context of an advanced-level adult ballet course.},
keywords = {},
pubstate = {published},
tppubtype = {inproceedings}
}
Pasquinelli, M.; Molina-Tanco, L.; Reyes-Lecuona, A.; Cencetti, M.
Extending the system model Book
2017, ISBN: 9783319454382.
@book{Pasquinelli2017,
title = {Extending the system model},
author = {M. Pasquinelli and L. Molina-Tanco and A. Reyes-Lecuona and M. Cencetti},
doi = {10.1007/978-3-319-45438-2_10},
isbn = {9783319454382},
year = {2017},
date = {2017-01-01},
journal = {Dynamics of Long-Life Assets: From Technology Adaptation to Upgrading the Business Model},
abstract = {© The Editor(s) (if applicable) and the Author(s) 2017. This chapter briefly reviews the state of the art in existing system modelling practice in support of project activities that span a product's lifecycle in different industry types (e.g., large series, small series, one-of-a-kind). Issues of collaboration, gaps in supporting the entire lifecycle and the advantages of defining (and sharing) semantics are discussed. The benefits achieved through the use of models to maintain control of system consistency are described, along with examples of the requirements for using this approach in practice and the potential impacts on company workflow. The maturity and expected advantages of known solutions and proposed extensions to current practices are also described.},
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Granholm, G.; Grösser, S. N.; Reyes-Lecuona, A.
Dynamics of long-life assets Book
2017, ISBN: 9783319454382.
@book{Granholm2017b,
title = {Dynamics of long-life assets},
author = {G. Granholm and S. N. Grösser and A. Reyes-Lecuona},
url = {https://link.springer.com/book/10.1007/978-3-319-45438-2},
doi = {https://doi.org/10.1007/978-3-319-45438-2},
isbn = {9783319454382},
year = {2017},
date = {2017-01-01},
journal = {Dynamics of Long-Life Assets: From Technology Adaptation to Upgrading the Business Model},
abstract = {© The Editor(s) (if applicable) and the Author(s) 2017. The manufacturing industry is changing. Driven by a number of concurrent trends, including economic and political development, technological breakthroughs and social connectivity, the impacts on industry in general are fundamental. Companies need to find ways to adapt to this change in collaboration with actors across their value networks. For long-life industrial assets, i.e., industrial product-service systems, both economically and environmentally sustainable solutions become an imperative supported by new business models-based collaborative value creation. In an EU-funded research project twenty organisations including three research institutes, four universities and thirteen companies studied, developed and demonstrated ways to deal with the dynamics of long-life assets. The main findings are summarised in this book. This chapter provides a brief introduction to the topic and presents the structure of the rest of this book.},
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}
2015
Cuevas-rodriguez, Maria; Gonzalez-toledo, Daniel; Molina-tanco, Luis; Reyes-lecuona, Arcadio
Contributing to VRPN with a new server for haptic devices Inproceedings
In: pp. 2821639, 2015, ISBN: 9781450339902.
@inproceedings{nokey,
title = {Contributing to VRPN with a new server for haptic devices},
author = {Maria Cuevas-rodriguez and Daniel Gonzalez-toledo and Luis Molina-tanco and Arcadio Reyes-lecuona},
doi = {10.1145/2821592.2821639},
isbn = {9781450339902},
year = {2015},
date = {2015-01-01},
journal = {Proceedings of the ACM Symposium on Virtual Reality Software and Technology, VRST},
volume = {13-15-Nove},
pages = {2821639},
keywords = {},
pubstate = {published},
tppubtype = {inproceedings}
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2014
Viciana-Abad, Raquel; Reyes-Lecuona, Arcadio; Rosa-Pujazón, Alejandro; Pérez-Lorenzo, José Manuel
The influence of different sensory cues as selection feedback and co-location in presence and task performance Journal Article
In: Multimedia Tools and Applications, vol. 68, iss. 3, pp. 623-639, 2014, ISSN: 13807501.
@article{nokey,
title = {The influence of different sensory cues as selection feedback and co-location in presence and task performance},
author = {Raquel Viciana-Abad and Arcadio Reyes-Lecuona and Alejandro Rosa-Pujazón and José Manuel Pérez-Lorenzo},
url = {http://www.scopus.com/inward/record.url?eid=2-s2.0-84895062097&partnerID=MN8TOARS},
doi = {10.1007/s11042-012-1070-8},
issn = {13807501},
year = {2014},
date = {2014-01-01},
journal = {Multimedia Tools and Applications},
volume = {68},
issue = {3},
pages = {623-639},
abstract = {For some applications based on virtual reality technology, presence and task performance are important factors to validate the experience. Different approaches have been adopted to analyse the extent to which certain aspects of a computer-generated environment may enhance these factors, but mainly in 2D graphical user interfaces. This study explores the influence of different sensory modalities on performance and the sense of presence experienced within a 3D environment. In: particular, we have evaluated visual, auditory and active haptic feedback for indicating selection of virtual objects. The effect of spatial alignment between proprioceptive and visual workspaces (co-location) has also been analysed. An experiment has been made to evaluate the influence of these factors in a controlled 3D environment based on a virtual version of the Simon game. The main conclusions obtained indicate that co-location must be considered in order to determine the sensory needs during interaction within a virtual environment. This study also provides further evidence that the haptic sensory modality influences presence to a higher extent, and that auditory cues can reduce selection times. Conclusions obtained provide initial guidelines that will help designers to set out better selection techniques for more complex environments, such as training simulators based on VR technology, by highlighting different optimal configurations of sensory feedback. © 2012 Springer Science+Business Media, LLC.},
keywords = {},
pubstate = {published},
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}
2013
Cuevas-Rodríguez, María; Poyade, Matthieu; Reyes-Lecuona, Arcadio; Molina-Tanco, Luis
A VRPN server for haptic devices using OpenHaptics 3.0 Inproceedings
In: Penichet, Victor M R; Peñalver, Antonio; Gallud, José A (Ed.): Springer London, 2013, ISBN: 9781450313148.
@inproceedings{Cuevas-Rodríguez2012,
title = {A VRPN server for haptic devices using OpenHaptics 3.0},
author = {María Cuevas-Rodríguez and Matthieu Poyade and Arcadio Reyes-Lecuona and Luis Molina-Tanco},
editor = {Victor M R Penichet and Antonio Peñalver and José A Gallud},
url = {http://link.springer.com/chapter/10.1007/978-1-4471-5445-7_6#},
doi = {10.1145/2379636.2379667},
isbn = {9781450313148},
year = {2013},
date = {2013-01-01},
journal = {ACM International Conference Proceeding Series},
publisher = {Springer London},
abstract = {This paper presents an implementation based on the Virtual Reality Peripheral Network (VRPN 7.18) to handle connectivity between Virtual Reality (VR) applications and SensAble Technology Phantom Haptic Devices using the OpenHaptics 3.0 Haptic Library Application Programmable Interface (HLAPI). VRPN offers a client-server based architecture to support network transparent connectivity between VR applications and a set of physical interaction devices. VRPN suggests a set of classes to handle various physical devices types. Originally, the haptic rendering was supported by the obsolete GHOST API, provided by SensAble Technologies, within a specific VRPN class dedicated to Phantom devices. The proposed implementation consists of a) new classes that support haptic device server and VR applications connectivity, allow to specify arbitrary 3D object information to haptically render geometries and report applied force, angle at contact point, Surface Contact Point (SCP) and Depth of Penetration (DOP); and b) an upgrade of the Phantom dedicated VRPN class to handle haptic rendering using OpenHaptics HLAPI functionalities to manage device state and forces calculation. Moreover, the integration of the HLAPI implementation in VRPN remains respectful to VRPN inheritance and architecture standards: Tracker and Button classes remain unchanged. Copyright 2012 ACM.},
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}
2012
Cuevas-Rodríguez, María; Poyade, Matthieu; Reyes-Lecuona, Arcadio; Molina-Tanco, Luis
A VRPN server for haptic devices using OpenHaptics 3.0 Journal Article
In: Proceedings of the 13th International Conference on Interacción Persona-Ordenador – INTERACCION ’12, pp. 1-4, 2012, ISBN: 9781450313148.
@article{nokey,
title = {A VRPN server for haptic devices using OpenHaptics 3.0},
author = {María Cuevas-Rodríguez and Matthieu Poyade and Arcadio Reyes-Lecuona and Luis Molina-Tanco},
url = {http://www.scopus.com/inward/record.url?eid=2-s2.0-84869043137&partnerID=MN8TOARS http://dl.acm.org/citation.cfm?id=2379636.2379667},
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2011
Viciana-Abad, Raquel; Reyes-Lecuona, Arcadio; Poyade, Matthieu; Escolano, José
The role of mismatches in the sensory feedback provided to indicate selection within a virtual environment Journal Article
In: Multimedia Tools and Applications, vol. 55, iss. 3, pp. 353-378, 2011.
@article{nokey,
title = {The role of mismatches in the sensory feedback provided to indicate selection within a virtual environment},
author = {Raquel Viciana-Abad and Arcadio Reyes-Lecuona and Matthieu Poyade and José Escolano},
year = {2011},
date = {2011-01-01},
journal = {Multimedia Tools and Applications},
volume = {55},
issue = {3},
pages = {353-378},
abstract = {It is generally understood that virtual reality simulations have a high computational cost. Hence they rarely can reduce completely all the incoherence within the cross-modal sensory outputs provided. The main research approaches to date have consisted in technically reducing possible mismatchees, however, minimal research has been conducted so as to analyse their influence on human capabilities. Thus, the objective of this study is to provide furhter insights to the designers of vitual reality about the negative influcence of simluation lags and intersting design implications.},
keywords = {},
pubstate = {published},
tppubtype = {article}
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Poyade, Matthieu; Reyes-Lecuona, Arcadio; Frutos, Eva; Flores, Susana; Langley, Alyson; D’Cruz, Mirabelle; Valdina, Alessandro; Tosolin, Fabio
Using virtual reality for the training of the metallographic replica technique used to inspect power plants by TECNATOM S.A. Inproceedings
In: pp. 53-57, 2011.
@inproceedings{Poyade2011,
title = {Using virtual reality for the training of the metallographic replica technique used to inspect power plants by TECNATOM S.A.},
author = {Matthieu Poyade and Arcadio Reyes-Lecuona and Eva Frutos and Susana Flores and Alyson Langley and Mirabelle D'Cruz and Alessandro Valdina and Fabio Tosolin},
year = {2011},
date = {2011-01-01},
journal = {VTT Symposium (Valtion Teknillinen Tutkimuskeskus)},
issue = {269},
pages = {53-57},
abstract = {TECNATOM S.A., an engineering services company which uses the metallographic replica technique in their maintenance procedures within industrial facilities and industrial power plants, is using Virtual Reality (VR) along with haptic feedback to test how these technologies could potentially improve safety and risks management and be a cost efficient way of training and planning of this technique. The paper presents how VR has been used to support this process as part of an EU funded project ManuVAR (http://www.manuvar.eu) and concludes with a discussion on some of the perceived benefits and future requirements of the technologies.},
keywords = {},
pubstate = {published},
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}
Alonso-Calero, J M; Reyes-Lecuona, A; Marín-Clavijo, J; Cano-García, J
Dual flow interaction: Scene flow and data flow, dual interaction in art installations Book
2011.
@book{nokey,
title = {Dual flow interaction: Scene flow and data flow, dual interaction in art installations},
author = {J M Alonso-Calero and A Reyes-Lecuona and J Marín-Clavijo and J Cano-García},
url = {http://www.scopus.com/inward/record.url?eid=2-s2.0-80052808738&partnerID=MN8TOARS},
doi = {10.1007/978-3-642-23768-3_68},
year = {2011},
date = {2011-01-01},
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2010
Leino, S. P.; Krassi, B.; Strauchmann, M.; Reyes-Lecuona, A.; Kiviranta, S.; Sääski, J.; Viitaniemi, J.; Vehviläinen, M.; Rantanen, P.; Brand, R.
The role and architecture of the Virtual Model for Manual Work Support throughout System Lifecycle Inproceedings
In: pp. 195-204, 2010.
@inproceedings{Leino2010,
title = {The role and architecture of the Virtual Model for Manual Work Support throughout System Lifecycle},
author = {S. P. Leino and B. Krassi and M. Strauchmann and A. Reyes-Lecuona and S. Kiviranta and J. Sääski and J. Viitaniemi and M. Vehviläinen and P. Rantanen and R. Brand},
url = {http://www.scopus.com/inward/record.url?eid=2-s2.0-84859886151&partnerID=tZOtx3y1},
year = {2010},
date = {2010-01-01},
journal = {Proceedings of NordDesign 2010, the 8th International NordDesign Conference},
pages = {195-204},
abstract = {One of the main challenges that companies face nowadays is effectively reusing and sharing information and knowledge not only within teams, but also between other divisions or with other companies that are involved in the product lifecycle. This work-in-progress paper summarizes the recent results of the EU FP7 research project ManuVAR (211548) - Manual Work Support throughout System Lifecycle by Exploiting Virtual and Augmented Reality. In ManuVAR it is proposed to define a Virtual Model concept for bi-directional communication of various actors across the lifecycle. In this paper we focus on the architecture of the virtual model, its implementation and applicability in industry.},
keywords = {},
pubstate = {published},
tppubtype = {inproceedings}
}
Viciana-Abad, Raquel; Reyes-Lecuona, Arcadio; Poyade, Matthieu
The Influence of Passive Haptic Feedback and Difference Interaction Metaphors on Presence and Task Performance Journal Article
In: Presence: Teleoperators and Virtual Environments, vol. 19, iss. 3, pp. 197-212, 2010.
@article{nokey,
title = {The Influence of Passive Haptic Feedback and Difference Interaction Metaphors on Presence and Task Performance},
author = {Raquel Viciana-Abad and Arcadio Reyes-Lecuona and Matthieu Poyade},
url = {http://www.scopus.com/inward/record.url?eid=2-s2.0-77954283159&partnerID=MN8TOARS},
doi = {10.1162/pres.19.3.197},
year = {2010},
date = {2010-01-01},
journal = {Presence: Teleoperators and Virtual Environments},
volume = {19},
issue = {3},
pages = {197-212},
abstract = {This paper explores the influence of passive haptic feedback on presence and task performance using two important interaction metaphors. We compared direct interaction with the user's hand with interaction using a stylus. Twenty-four participants performed a simple selection task consisting of pressing buttons while playing a memory game, with haptic feedback and interaction metaphor as the independent variables. We measured task performance by computing errors and time between button presses. We measured presence with questionnaires and through a new method based on users' involuntary movements. Our results suggest that passive haptic feedback improves both presence and task performance. However, small but significant differences related to the interaction metaphor were only apparent when haptic feedback was not provided.},
keywords = {},
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}
2009
Poyade, Matthieu; Reyes-Lecuona, Arcadio; Leino, Simo Pekka; Kiviranta, Sauli; Viciana-Abad, Raquel; Lind, Salla
A high-level haptic interface for enhanced interaction within virtools??? Inproceedings
In: pp. 365-374, 2009.
@inproceedings{Poyade2009,
title = {A high-level haptic interface for enhanced interaction within virtools???},
author = {Matthieu Poyade and Arcadio Reyes-Lecuona and Simo Pekka Leino and Sauli Kiviranta and Raquel Viciana-Abad and Salla Lind},
year = {2009},
date = {2009-01-01},
journal = {Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)},
volume = {5622 LNCS},
pages = {365-374},
abstract = {Haptics is the outstanding technology to provide tri-dimensional interaction within Virtual Environments (VE). Nevertheless, many software solutions are not fully prepared to support Haptics. This paper presents a user-friendly implementation of Sensable Phantom haptic interfaces onto the interactive VE authoring platform, Virtools 4.0. Haptics implementation was realized using the Haptic Library (HLAPI) from OpenHaptics toolkit 2.0 which provides highly satisfactory custom forces effects. The integration of Phantom interaction at end-user development fulfils logical VE interactive authoring un-der Virtools. Haptics implementation was qualitatively assessed in a manual maintenance case, a welding task, as a part of the national Finnish project, VIRVO. Manipulation enhancements provided by the integration of Phantom interaction in Virtools suggest many further improvements for more compli-cated industrial pilot experiments as a part of the European Commission funded project ManuVAR.},
keywords = {},
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}
Reyes-Lecuona, A.; Cañadas-Quesada, F. J.
Interference of auditory information with haptic perception of stiffness in virtual reality Inproceedings
In: pp. 45-56, Springer-Verlag London Ltd, 2009.
@inproceedings{nokey,
title = {Interference of auditory information with haptic perception of stiffness in virtual reality},
author = {A. Reyes-Lecuona and F. J. Cañadas-Quesada},
year = {2009},
date = {2009-01-01},
journal = {Engineering the User Interface: From Research to Practice},
pages = {45-56},
publisher = {Springer-Verlag London Ltd},
abstract = {This paper describes an experimental study about how auditory stimuli interfere with haptic perception. Specifically, the interference of auditory stimulus duration with haptic perception of surface stiffness within a virtual environment is analysed. An experiment was performed in which subjects were asked to tap two virtual surfaces and to report which was stiffer. Our results show that there is an association between short auditory and stiff haptic stimuli, and between long auditory and soft haptic stimuli. Moreover, the influence of auditory information was stronger in the case of discriminating similar haptic stimuli when either facilitating or hindering this haptic discrimination. © Springer-Verlag London Limited 2009.},
keywords = {},
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}
Leino, Simo Pekka; Lind, Salla; Poyade, Matthieu; Kiviranta, Sauli; Multanen, Petteri; Reyes-Lecuona, Arcadio; M??kiranta, Ari; Muhammad, Ali
Enhanced industrial maintenance work task planning by using virtual engineering tools and haptic user interfaces Inproceedings
In: pp. 346-354, 2009, ISSN: 03029743.
@inproceedings{Leino2009,
title = {Enhanced industrial maintenance work task planning by using virtual engineering tools and haptic user interfaces},
author = {Simo Pekka Leino and Salla Lind and Matthieu Poyade and Sauli Kiviranta and Petteri Multanen and Arcadio Reyes-Lecuona and Ari M??kiranta and Ali Muhammad},
url = {http://www.scopus.com/inward/record.url?eid=2-s2.0-76649120206&partnerID=MN8TOARS},
doi = {10.1007/978-3-642-02771-0_39},
issn = {03029743},
year = {2009},
date = {2009-01-01},
journal = {Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)},
volume = {5622 LNCS},
pages = {346-354},
keywords = {},
pubstate = {published},
tppubtype = {inproceedings}
}
Poyade, M; Reyes-Lecuona, A; Viciana-Abad, R
Influence of binocular disparity in depth perception mechanisms in virtual environments Book
2009.
@book{Poyade2009b,
title = {Influence of binocular disparity in depth perception mechanisms in virtual environments},
author = {M Poyade and A Reyes-Lecuona and R Viciana-Abad},
url = {http://www.scopus.com/inward/record.url?eid=2-s2.0-84886478037&partnerID=MN8TOARS},
doi = {10.1007/978-1-84882-352-5_2},
year = {2009},
date = {2009-01-01},
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Poyade, Matthieu; Reyes-Lecuona, Arcadio; Viciana-Abad, Raquel
New Trends on Human-Computer Interaction Book
Springer London, 2009, ISBN: 978-1-84882-351-8.
@book{Poyade2009c,
title = {New Trends on Human-Computer Interaction},
author = {Matthieu Poyade and Arcadio Reyes-Lecuona and Raquel Viciana-Abad},
editor = {José A Macías and Antoni Granollers Saltiveri and Pedro M Latorre},
url = {http://www.springerlink.com/index/10.1007/978-1-84882-352-5 http://www.scopus.com/inward/record.url?eid=2-s2.0-84886478037&partnerID=tZOtx3y1},
doi = {10.1007/978-1-84882-352-5},
isbn = {978-1-84882-351-8},
year = {2009},
date = {2009-01-01},
journal = {New Trends on Human-Computer Interaction: Research, Development, New Tools and Methods},
pages = {13-22},
publisher = {Springer London},
abstract = {This book comprises a collection of chapters concerning novel research on Human-Computer Interaction. Chapters correspond to high-quality selected papers from Interaccion 2007, the 8th annual conference on Human-Computer Interaction held in Zaragoza, Spain, as part of the II CEDI; the second edition of the Spanish Conference on Informatics, the biggest and most important in Spain.This book is particularly aimed at researchers, advanced HCI students and practitioners. It includes promising works that range from cutting edge paradigms such as Semantic Web Interfaces, Natural Language Processing and Mobile Interaction to new trends and interface-engineering techniques such as User-Centred Design, Usability, Accessibility, Development Methodologies and Emotional User Interfaces. It also provides a specialized learning reference for advanced lectures, involving topics such as Human Factors, Collaborative User Interfaces and Model-based User Interface Design.},
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tppubtype = {book}
}
2008
Viciana-Abad, Raquel; Reyes-Lecuona, Arcadio
Effects of co-location and crossmodal interaction between Haptic, auditory and visual cues in presence Inproceedings
In: pp. 832-837, 2008.
@inproceedings{nokey,
title = {Effects of co-location and crossmodal interaction between Haptic, auditory and visual cues in presence},
author = {Raquel Viciana-Abad and Arcadio Reyes-Lecuona},
year = {2008},
date = {2008-01-01},
journal = {Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)},
volume = {5024 LNCS},
pages = {832-837},
abstract = {The elicited sense of presence in a virtual environment (VE) is affected by the sensory cues provided during the interaction. Moreover multimodal integration may also be a contributing effect in this factor. The experiment presented analyzes the extent in which the addition of haptic, auditory and visual cues, as well as the integration that may take place between them, affects presence. We also analyze the effects of co-location between visual and haptic sensory modalities. Thus the experiment has a between subject design, where 16 subjects interact in a co-located condition (C)using the Reachin display and the other 16 in a non co-located condition (NC). The system used is a virtual version of the ”Simon” game and subjects are requested to complete a memory task which consists in reproducing sequences, via selecting buttons. Results of this experiment have shown how firstly haptic cues are the principal modality for eliciting sense of presence and secondly the existence of differences in the benefits of multimodality between the two conditions.},
keywords = {},
pubstate = {published},
tppubtype = {inproceedings}
}
2006
Reyes-Lecuona, A; Diaz-Estrella, A
New interaction paradigms in virtual environments bill
2006.
@bill{nokey,
title = {New interaction paradigms in virtual environments},
author = {A Reyes-Lecuona and A Diaz-Estrella},
url = {http://ieeexplore.ieee.org/xpls/abs_all.jsp?arnumber=1653135},
year = {2006},
date = {2006-01-01},
journal = {MELECON 2006 2006 IEEE Mediterranean Electrotechnical Conference},
pages = {449-452},
abstract = {The way of interacting between user and environment is one of the main characteristics that increases the sense of presence inside a virtual world. However, interaction could be the weak point of virtual environments based applications. In this paper we present a very brief taxonomy of 3D interaction for virtual environments and discuss why interaction is, in our opinion, a key element in the new developments of virtual reality technology},
keywords = {},
pubstate = {published},
tppubtype = {bill}
}
Cañadas-Quesada, F J; Reyes-Lecuona, A
Improvement of perceived stiffness using auditory stimuli in haptic virtual reality Inproceedings
In: 2006.
@inproceedings{nokey,
title = {Improvement of perceived stiffness using auditory stimuli in haptic virtual reality},
author = {F J Cañadas-Quesada and A Reyes-Lecuona},
url = {http://www.scopus.com/inward/record.url?eid=2-s2.0-34047190750&partnerID=MN8TOARS},
year = {2006},
date = {2006-01-01},
keywords = {},
pubstate = {published},
tppubtype = {inproceedings}
}
2005
Viciana-Abad, Raquel; Reyes-Lecuona, Arcadio; Cañadas-Quesada, F. J.
Difficulties Using Passive Haptic Augmentation in the Interaction within a Virtual Environment Inproceedings
In: pp. 287-292, 2005.
@inproceedings{nokey,
title = {Difficulties Using Passive Haptic Augmentation in the Interaction within a Virtual Environment},
author = {Raquel Viciana-Abad and Arcadio Reyes-Lecuona and F. J. Cañadas-Quesada},
year = {2005},
date = {2005-01-01},
journal = {Presence},
pages = {287-292},
abstract = {In this paper, the evaluation of an interaction technique based on the metaphor of the natural hand in a virtual environment (VE) is presented. The aim of this study is the analysis of how the inclusion of passive haptic feedback affects the interaction within a VE. With this purpose an experiment with 18 subjects was conducted. The pilot design of this experiment and the implemented system used as a testbed are described. The evaluation of this interaction has been developed taking into account both, objective and subjective factors. A pilot experiment was conducted to study the relationship among haptic feedback, presence and task performance, and the obtained results are discussed. A new objective estimation of presence is also presented.},
keywords = {},
pubstate = {published},
tppubtype = {inproceedings}
}
2004
Viciana-Abad, Raquel; Reyes-Lecuona, Arcadio; García-Berdonés, Carmen; Díaz-Estrella, Antonio; Castillo-Carrión, Sebastían
The importance of significant information in presence and stress within a virtual reality experience. Journal Article
In: Annual Review of CyberTherapy and Telemedicine. Vol 2, pp. 111-118, 2004, ISSN: 1554-8716.
@article{nokey,
title = {The importance of significant information in presence and stress within a virtual reality experience.},
author = {Raquel Viciana-Abad and Arcadio Reyes-Lecuona and Carmen García-Berdonés and Antonio Díaz-Estrella and Sebastían Castillo-Carrión},
url = {http://csaweb108v.csa.com.proxy.lib.wayne.edu/ids70/view_record.php?id=3&recnum=406&log=from_res&SID=r6b4cpqvhi77fq1a0g8dsn4ud0},
issn = {1554-8716},
year = {2004},
date = {2004-01-01},
journal = {Annual Review of CyberTherapy and Telemedicine. Vol 2},
pages = {111-118},
abstract = {We conducted a pilot study on the relationship between significant information, presence, and stress. The experiment was performed with a medical emergency training simulator based on virtual reality, and was conducted with two sets of subjects: critical care specialists and people other academic degrees in scientific fields who lacked experience in medicine. Those lacking experience were trained to properly act with the concrete clinical problem being simulated. During the experiment, the Galvanic Skin Response (GSR) of the subjects was recorded, and presence and stress questionnaires were completed by the subjects. The specialists in critical care with first hand experience report a high degree of presence in both environments tested, but subjects without such experience have a high degree of presence only in the stressful environment. This study found that results from stress and presence measurements show an evident correlation, making apparent a close relationship between both variables. Our results also show the importance of significant information when a high degree of presence or stress is needed in a VR training simulator. (PsycINFO Database Record (c) 2009 APA, all rights reserved) (journal abstract)},
keywords = {},
pubstate = {published},
tppubtype = {article}
}
Angevin, R R; Berdonés, C G; Lecuona, A R; Estrella, A D
Parameter study for improving training quality in brain-computer interface Inproceedings
In: 2004.
@inproceedings{Angevin2004,
title = {Parameter study for improving training quality in brain-computer interface},
author = {R R Angevin and C G Berdonés and A R Lecuona and A D Estrella},
url = {http://www.scopus.com/inward/record.url?eid=2-s2.0-11144320754&partnerID=MN8TOARS},
year = {2004},
date = {2004-01-01},
keywords = {},
pubstate = {published},
tppubtype = {inproceedings}
}
Viciana-Abad, Raquel; Reyes-Lecuona, Arcadio; Garcia-Berdones, Carmen; Diaz-Estrella, Antonio; García-Berdones, Carmen; Díaz-Estrella, Antonio
A preliminary study of presence in virtual reality training simulation for medical emergencies Journal Article
In: Studies in health technology and informatics, vol. 98, pp. 394-396, 2004, ISSN: 0926-9630.
@article{nokey,
title = {A preliminary study of presence in virtual reality training simulation for medical emergencies},
author = {Raquel Viciana-Abad and Arcadio Reyes-Lecuona and Carmen Garcia-Berdones and Antonio Diaz-Estrella and Carmen García-Berdones and Antonio Díaz-Estrella},
url = {http://www.ncbi.nlm.nih.gov/pubmed/15544313 http://ovidsp.ovid.com/ovidweb.cgi?T=JS&PAGE=reference&D=med5&NEWS=N&AN=15544313 http://www.ncbi.nlm.nih.gov/entrez/query.fcgi?cmd=Retrieve&db=PubMed&dopt=Citation&list_uids=15544313},
issn = {0926-9630},
year = {2004},
date = {2004-01-01},
journal = {Studies in health technology and informatics},
volume = {98},
pages = {394-396},
publisher = {Departamento de Tecnologia Electronica, University of Malaga, Spain.},
abstract = {In this paper, a preliminary study of presence in a training simulation for medical emergency based on virtual reality is presented. We explore the influence of interaction mechanisms, as well as the complexity of behaviours in the subjective sense of presence. As expected, it has been found that as the type of interaction is more natural, and the patient behaviour modelling is more complex, the achieved sense of presence is greater. However our results also show that the degree of presence depends more upon the complexity of patient modelling than on how natural the interaction is. Hence, we postulate that a proper patient modelling could elicit a high degree of presence, even with traditional interaction mechanisms.},
keywords = {},
pubstate = {published},
tppubtype = {article}
}
2001
Casilari, E; Reyes-Lecuona, A; González, F J; Díaz-Estrella, A; Sandoval, F
Characterisation of web traffic Inproceedings
In: 2001.
@inproceedings{Casilari2001,
title = {Characterisation of web traffic},
author = {E Casilari and A Reyes-Lecuona and F J González and A Díaz-Estrella and F Sandoval},
url = {http://www.scopus.com/inward/record.url?eid=2-s2.0-0035684592&partnerID=MN8TOARS},
year = {2001},
date = {2001-01-01},
keywords = {},
pubstate = {published},
tppubtype = {inproceedings}
}
1999
Reyes-Lecuona, A
A page-oriented WWW traffic model for wireless system simulations Journal Article
In: Teletraffic science and engineering, vol. vol.3a&3b, pp. 1271-1280, 1999, ISBN: 0-444-50268-8.
@article{nokey,
title = {A page-oriented WWW traffic model for wireless system simulations},
author = {A Reyes-Lecuona},
url = {http://webpersonal.uma.es/de/ECASILARI/Research/Papers/Congresos/1999/itc_arl.pdf},
isbn = {0-444-50268-8},
year = {1999},
date = {1999-01-01},
journal = {Teletraffic science and engineering},
volume = {vol.3a&3b},
pages = {1271-1280},
abstract = {This paper presents a new, page-oriented model of WWW traffic, based on real HTTP traces taken from corporate and educational environments. It was designed to generate synthetic workload traffic for simulations of wireless systems. Taking into account the characteristics of this kind of simulation, we designed a structural, multilevel model based on the behaviour of WWW users. A three-level structure was created, considering session, page and packet levels. A detailed traffic characterization is presented for both corporate and educational cases in order to fit the model parameters. We also present a detailed comparison between both environments within all the considered time scales. Finally, we report simulations comparing our proposed model empirically with the WWW traffic model proposed by ETSI, and show that the ETSI model underestimates packet losses and delav.},
keywords = {},
pubstate = {published},
tppubtype = {article}
}
Casilari, E; Reyes, A; Díaz-Estrella, A; Sandoval, F
Heavy-tailed distribution of scene duration in VBR video Journal Article
In: 1999.
@article{Casilari1999,
title = {Heavy-tailed distribution of scene duration in VBR video},
author = {E Casilari and A Reyes and A Díaz-Estrella and F Sandoval},
url = {http://www.scopus.com/inward/record.url?eid=2-s2.0-0032678318&partnerID=MN8TOARS},
year = {1999},
date = {1999-01-01},
keywords = {},
pubstate = {published},
tppubtype = {article}
}
1998
Casilari, E; Lorente, M; Reyes, A; Estrella, A Díaz; Sandoval, F
Scene oriented model for VBR video Journal Article
In: 1998.
@article{Casilari1998,
title = {Scene oriented model for VBR video},
author = {E Casilari and M Lorente and A Reyes and A Díaz Estrella and F Sandoval},
url = {http://www.scopus.com/inward/record.url?eid=2-s2.0-0031677053&partnerID=MN8TOARS},
year = {1998},
date = {1998-01-01},
keywords = {},
pubstate = {published},
tppubtype = {article}
}