PLUGGY: Pluggable Social Platform for Heritage Awareness and Participation
Partners: Institute of Communications and Computer Systems (Coordinator), Technical University of Kosice, University of Málaga, Vianet, Imperial College London, XTeam Software Solution, Piraeus Bank Cultural Foundation, East Slovakian Museum, Clio Muse.
Programme: Horizon 2020
Call: CULT-COOP-08-2016 – Virtual museums and social platform on European digital heritage, memory, identity, and cultural interaction
Grant Agreement No.: 726765
Duration: December 2016 – November 2019
Principal Investigator at UMA: Luis Molina-Tanco
Research team at UMA: María Cuevas-Rodríguez, Daniel González-Toledo, Arcadio Reyes-Lecuona.
Project Summary
The PLUGGY project aimed to create a social platform dedicated to European cultural heritage, inspired by the Faro Convention. It empowered citizens, organizations, and communities to become creators and curators of cultural heritage. The platform integrated user-generated content with emerging technologies like augmented reality (AR), virtual reality (VR), and 3D audio to enable immersive and participatory cultural experiences. PLUGGY also developed tools to facilitate the sharing and storytelling of local heritage.
Objectives
- Enable citizens and organizations to act as creators and curators of cultural heritage.
- Develop tools and applications to facilitate sharing and storytelling of heritage through user-generated or crowd-sourced content.
- Integrate innovative technologies, such as AR, VR, and 3D audio, to provide immersive cultural experiences.
Role of the DIANA Research Group
The DIANA research group at the University of Málaga contributed to the project by:
- Leading the technical development of PLUGGY’s Social Platform, the main front-end of PLUGGY supporting the concept of crowd-sourced curation
- Designing and implementing VR and AR applications for virtual exhibitions, enabling users to edit, showcase, and explore 3D assets interactively.
- Acting as the Quality Manager of the project.
Publications by UMA
González-Toledo D; Cuevas-Rodríguez M; Molina-Tanco L; Reyes-Lecuona A
The spheroidal trackball: generalising the fixed trackball for virtual camera navigation Journal Article
In: The Visual Computer, 2024, ISSN: 1432-2315.
@article{gonzalez-toledo_spheroidal_2024,
title = {The spheroidal trackball: generalising the fixed trackball for virtual camera navigation},
author = {Daniel González-Toledo and María Cuevas-Rodríguez and Luis Molina-Tanco and Arcadio Reyes-Lecuona},
url = {https://doi.org/10.1007/s00371-023-03250-w},
doi = {10.1007/s00371-023-03250-w},
issn = {1432-2315},
year = {2024},
date = {2024-02-01},
journal = {The Visual Computer},
abstract = {Virtual trackball techniques have become a standard in 3D applications, particularly for interfaces with limited degrees of freedom such as touchscreens or mice. The fact that we are used to them does not mean that they cannot be improved upon. Recent research has highlighted the significance of considering users’ mental models of a preferred rotation axis, as it can improve performance, perceived usability and perceived workload. Building upon these findings, this paper introduces the spheroidal trackball framework—a novel method for orbiting the virtual camera around elongated objects. The paper presents the mathematical formulation and the evaluation of the technique. The formulation offers enough information to implement the approach. The evaluation shows the advantages of this approach over the fixed spherical trackball for this class of objects, in terms of task performance, usability and perceived workload. This research constitutes an advancement in the refinement of 3D user interaction techniques, opening new avenues of innovation in this still evolving field.},
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Toledo D G; Cuevas-Rodríguez M; Molina-Tanco L; Reyes-Lecuona A
Still room for improvement in traditional 3D interaction: selecting the fixed axis in the virtual trackball Journal Article
In: The Visual Computer, vol. 39, pp. 1149–1162, 2023.
@article{Sti/2023,
title = {Still room for improvement in traditional 3D interaction: selecting the fixed axis in the virtual trackball},
author = {Daniel González Toledo and María Cuevas-Rodríguez and Luis Molina-Tanco and Arcadio Reyes-Lecuona},
url = {https://link.springer.com/article/10.1007/s00371-021-02394-x},
doi = {10.1007/s00371-021-02394-x},
year = {2023},
date = {2023-03-01},
urldate = {2022-01-01},
journal = {The Visual Computer},
volume = {39},
pages = {1149–1162},
abstract = {Virtual trackball techniques are widely used when 3D interaction is performed through interfaces with a reduced number of degrees of freedom such as mice and touchscreens. For decades, most implementations fix a vertical axis of rotation, which is a suitable choice when the vertical axis should indeed be fixed, according to some mental model of the user. We conducted an experiment involving the use of a mouse and a touch device to study usability in terms of performance, perceived usability and mental workload when selecting different fixed axes in accordance with the user’s mental model. The results we obtained indicate that the consistency between the axis fixed by the technique and the object’s intrinsic axis has a positive effect on usability. We believe that implementations that allow to select different fixed axis for each specific object should be considered when designing future reduced-DoF interaction interfaces.},
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pubstate = {published},
tppubtype = {article}
}
Reyes-Lecuona A
3DI-DIANA. Interacción 3D y Realidad Virtual Conference
Interacción2019, San Sebastián, 2019.
@conference{3DI/2019,
title = {3DI-DIANA. Interacción 3D y Realidad Virtual},
author = {Arcadio Reyes-Lecuona},
year = {2019},
date = {2019-09-01},
booktitle = {Interacción2019},
address = {San Sebastián},
abstract = {El equipo 3DI-DIANA desarrolla su labor de investigación en interacción 3D y experiencia de usuario en Entornos Virtuales (EV) desde 2004. Su trabajo se centra en el estudio de la interacción persona-máquina en el contexto de las técnicas de interacción 3D en Realidad Virtual. Más concretamente, su experiencia e intereses abarcan las siguientes áreas: espacialización de audio 3D binaural, interacción 3D con grados de libertad reducidos, Realidad Aumentada, interacción 3D en EV, interacción háptica, navegación en EV caminando y Presencia en EV.
En este artículo, se presenta brevemente la actividad desarrollada por el grupo 3DI-DIANA con especial atención a su trabajo más reciente.},
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pubstate = {published},
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En este artículo, se presenta brevemente la actividad desarrollada por el grupo 3DI-DIANA con especial atención a su trabajo más reciente.
Reyes-Lecuona A; González-Toledo D; Cuevas-Rodríguez M; Herruzo-Torrico M L; Puyol A G; Molina-Tanco L
PLUGGY3D. Augmented Reality for cultural heritage Conference
Proceedings of the 16th Annual EuroVR Conference – 2019, Tallinn, Estonia, 2019.
@conference{ArcadioReyes-LecuonaDanielGonzalez-Toledo2019,
title = {PLUGGY3D. Augmented Reality for cultural heritage},
author = {Arcadio Reyes-Lecuona and Daniel González-Toledo and María Cuevas-Rodríguez and Maria Luna Herruzo-Torrico and Ana García Puyol and Luis Molina-Tanco},
year = {2019},
date = {2019-01-01},
booktitle = {Proceedings of the 16th Annual EuroVR Conference - 2019},
pages = {103–106},
address = {Tallinn, Estonia},
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pubstate = {published},
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González-Toledo D; Cuevas-Rodríguez M; del Olmo C G; Molina-Tanco L; Reyes-Lecuona A
HOM3R: A 3D Viewer for Complex Hierarchical Product Models Journal Article
In: Journal of Virtual Reality and Broadcasting, vol. 14, no. 3, 2018, ISSN: 1860-2037.
@article{HOM/2018,
title = {HOM3R: A 3D Viewer for Complex Hierarchical Product Models},
author = {Daniel González-Toledo and María Cuevas-Rodríguez and Carlos Garre del Olmo and Luis Molina-Tanco and Arcadio Reyes-Lecuona},
url = {https://www.jvrb.org/past-issues/14.2017/4696},
doi = {10.20385/1860-2037/14.2017.3},
issn = {1860-2037},
year = {2018},
date = {2018-01-01},
journal = {Journal of Virtual Reality and Broadcasting},
volume = {14},
number = {3},
abstract = {We present HOM3R, a novel 3D viewer designed to manage complex industrial product models. The viewer includes a JavaScript API to interface with existing or new browser-based applications. We extend state-of-the art interaction techniques and introduce a novel navigation metaphor to navigate around complex products using constrained trajectories. To address the challenge of discovering and accessing the parts of the complex object, which are not visible, a set of occlusion management techniques have been implemented. The viewer presents other useful features such as hierarchical part selection and linking of information to 3D geometry. A user-centred evaluation of the tool has been carried out and is described in the paper},
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pubstate = {published},
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}
González-Toledo D; Cuevas-Rodríguez M; Molina-Tanco L; Reyes-Lecuona A
3D Object Rotation Using Virtual TrackBall with Fixed Reference Axis Conference
EuroVR 2018, 2018.
@conference{3DO/2018,
title = {3D Object Rotation Using Virtual TrackBall with Fixed Reference Axis},
author = {Daniel González-Toledo and María Cuevas-Rodríguez and Luis Molina-Tanco and Arcadio Reyes-Lecuona},
url = {http://eurovr2018.org/Pages/Posters},
year = {2018},
date = {2018-01-01},
booktitle = {EuroVR 2018},
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pubstate = {published},
tppubtype = {conference}
}